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August 28, 2006

Preparing for Resident Activities

One aspect of preparing a project for Second Life that we (ESC) try very hard to stress to our clients is the importance of planning past the grand opening festivities. What will keep people coming back to your island? This isn't a problem unique to real-life business builds in SL - maintaining a steady flow of visitors to your land, club or business is something that all residents tackle in their own ways.

Shopping, games, and social activities are the biggest draws that keep people returning. The virtual aloft project team has a few fantastic ideas on the burner to that end, and one specific build on the island we hope to utilize repeatedly in the future is the outdoor stage.

post-12-stage.JPG

I think its important to note that an outdoor stage will not be a staple of the real aloft hotels. Striking a balance between real world accuracy and taking advantage of the admittedly fantastic possibilities that SL offers is a delicate trick, but collectively the entire team is in open discussion on how we can utilize the best of both worlds.

The stage itself was built by Makaio, and I spent about a day and a half creating the textures. The stage is one of the detail pieces that can really showcase the extra effort spent on careful prim work and texturing. These custom textures utilize both baked lighting (done in
Photoshop) and hardware lighting (rendered via the SL platform). Additional fun sphere lights in the garden areas use both effects plus particle effect "glow" to really help them stand out.

post-12-lights.jpg

Posted by at 10:17 AM in Activities | Comments (1) | TrackBack (0) |

Comments

The SL Aloft activities should not be an exact simulation of the RL Aloft. People will not be sleeping there, hotel guests are not likely to be able to fly up to the roof, and people will wear fur coats rather than actually be furries.

The virtual Aloft should embrace the diversity and unique cultures of SL, within reason. Gorean masters and slaves and armed Jessie militiamen might be a bit much. But definitely robots, furries, and steampunks should all feel welcome.

Definitely involve the live music folks. Hold an open mic there. That always creates a great vibe, and highlights the strength of SL as a community platform.

Don't enforce a dress code, but offer incentives for people to look stylish. I.e. contests and free tee-shirts.

Posted by: Rik Riel | August 30, 2006 2:11 PM

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