May 3, 2007

Virtual aloft re-opening on Tuesday, May 8th!

Aloha! We are pleased to announce the reopening of the virtual aloft. Over the past few months, we have actively solicited input from you, the Second Life residents, on such design features as public spaces, guest rooms and exteriors – everything from color palette to space planning. After reviewing all of your comments, several changes to the overall design of aloft are a direct result from your feedback. Not only have these changes been applied to the virtual hotel, they will also be reflected in the “real-life” aloft hotels.

We are unveiling the newly renovated virtual hotel this Tuesday, May 8th. You will be able to walk through the hotel, sit down on the new furniture, and enjoy all the other new textiles and prints and much more. We are also celebrating the re-opening of the hotel in Second Life with a meet-and-greet session and an informal Q & A with the real-life aloft team later on Tuesday at 8PM ET/5PM Second Life time.

As aloft segues from the virtual world to the physical world, the donation of the aloft land to the Second Life community will also be announced at the re-opening ceremony. Until Friday, June 1st, Second Life residents can submit ideas on the best use of the land once the virtual aloft closes. Submissions should be 500 words or less and can be emailed to Cider Starbrook or through a notecard drop box inside the virtual aloft hotel. In early June, the aloft team will announce who won the rights to the island and will present the land to the new owner.

See you on Tuesday!

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August 10, 2006

How To Teleport to the Island of aloft


As we continue to build the aloft hotel inside of Second Life, we've started showing people what the actual island of aloft looks like.

If you're currently a resident of Second Life, you can teleport to a neighboring sim called Argali. There you can peer in from the Argali border. You will need to raise your draw distances to see it. Draw distance (in the preferences, graphics tab) determines how far out objects "rez" i.e. show themselves. If you set your draw distance to 256 meters you should be able to get a good look at the hotel.

You can drop onto Argali by clicking on this link.

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July 25, 2006

Going from 2D to 3D


Being that the first aloft hotel won't open in North America until 2008, we've begun building the virtual aloft in Second Life using a single exterior rendering as our guide. I've posted the image above. As the Electric Sheep team begins their 3-D modeling, we're all excited to see how they take the 2D image and turn it into a three dimensional experience. It's an interesting process that requires both skill to get the textures and sizing as close as possible to the rendering, but at the same time, making some educated guesses about what elements that aren't in the drawing (most notably the back of the building and the pool).

.... Marc, ElectricArtists

Posted by at 10:12 AM in 3D Modeling , Featured | Comments (1) | TrackBack (0) |